Tutorial – 3ds max modeling, texturing, rendering
Vray: Working with Irradiance Map and Light Cache
My intention for this tutorial is to make Vray rendering less complicated and make you aware of what is happening in your scenes. In this tutorial, we will go over with mostly used set up of using Irradiance Map and Light Cache.
3ds max – Camera – Depth of field tutorial
Before we jump into this tutorial first we will talk about a property of camera called ‘Depth of field’.Camera has many property Film gate, FOV , Focal length etc. but we here talk about Depth of field. This property give us information about another object is how much far from Target object by blurring the scene.
How to create Brick Wall with Vray Displacement
So in this tutorial I want to sum up the “Brick wall” mini series which includes these previous lessons:
- How to create seamless texture in photoshop.
- Create Brick Wall Textures – Displacement , Bump and Reflection.
Once you’ve done with the texture making phase (take the time to make them right ? ), it’s very easy to drop them one by one into 3ds max, tweak some settings and you’re good to go!
Unwrap UVW: How To Make It Easier |3dsMax tutorial
Unwrap UVW modiefier in 3dsMax is a pain in the ass (first sentence and I am cursing already..) Anyone who has had used it knows what I’m talking about. I think there is no person on earth who would enjoy the unwrapping fun. It is just confusing and can be terribly frustrating. Especially if you are dealing with some complex geometry. But other than it is an amazing tool and like it or not you must use it if you are working with 3D. You may need a bit of patience and time till you master it, but once you know what’s what it won’t be that hard to use it, just awfully annoying, So in this post I will show you a simple trick I discovered myself by pure accident and I want to share it with you. You may already know it, but if not- it I may come in handy.
Polygonal 3D Modeling Techniques
Polygonal modeling is the first type of three-dimensional modeling that appeared in those days, when the X, Y and Z-axes coordinates had to be manually entered from the keyboard to define the position of points in a three-dimensional space.
As we know, when three or more coordinate points are defined as vertices and connected by edges, they form a polygon, which can be assigned a certain color and a texture. Connection of such polygons can simulate almost any object.
This type of 3D modeling is the most common form of 3D models. Furthermore, polygonal 3D models are widely used in feature films industry as well as in video games production.